Archivo para la categoría ‘General’
Marzo 11, 2010 | Por editdimo | # Enlace permanente
Moving hurts my DPS wow gold
Hesitant though I am to ruin the surprise for any of you, but I don’t you’d be shocked to learn that you’ll be bouncing heals off at least one of those three DPSers time after time. And often, it’ll be because they’re barely even putting in a C-minus effort to stay alive. “Hey, I know I’m standing in fire, but this smjkhgfs spell is almost done casting.” “wAT kinda nub priest cant’ heal me thru wirlwinds?” “lol, bloodbeast is attacking me but moving hurts my DPS. MOAR HEALS PLZ” “Sure I stole aggro but that’s why we have healers, AMIRITE?” Remember how many times you have to take your focus off the tank to heal your DPS players through their stupid mistakes. Now think of a raid situation, where you’d have to heal a good 18 DPS players through their stupid mistakes. Paying attention to staying alive should always be your top priority over dealing damage, because healers aren’t gods. The problem with that logic, sadly, is that while raid leaders agree with it, many only pay it lip service. How many raids are still thrown together on the basis of what players can do 10,000 DPS on a stand-still-and-hack-away fight? (The fact that they jump right into Shock Vortexes on Blood Princes? Surprisingly, not a deal breaker!)
Some teenagers wouldn’t dream of playing a video game like WoW with their parents. Others enjoy wow gold being able to share an enjoyable pastime. And some wow gold players discover that what they consider to be an appropriate level of familial togetherness changes as they get older.
Marita: When I was a teenager (now 24), I too thought the line was too thin and wow gold preferred to have my parents away from my internet time. (No porn sessions or anything like that in my leisure time, just having fun.) But it turned out bad. Why? Because now they don’t understand, want or respect anything I like/do that they don’t know something about.
In this guide, it is a game the parent plays, but what about an activity the parent knows nothing about? Should they wow gold forbid it and then ask? Or ask and then forbid? Neither.
Looking back, it would have been better to have them there with me, not always but on a regular basis. Because now they would understand me better, judge me less, and wow gold be better parents, because they would have learned to be better parents, and to understand the world as it is today, and to respect me more in this context.
Maybe in Europe it’s different (I’m from South America), yes, but they have more lonely people, thousands of lonely elders, people dying alone and found months later. I don’t think that wow gold kind of detachment is good. I don’t think legal soft porn is good either!
Too much freedom gives nice opportunities to grow up, yes, but is that really the best? At 15 I would have said “yes.” Now I know the gap is too big. And I regret it.
What a wistful reminiscence from a grown gamer. My own family plays some half dozen or more games separately, together, in all different combinations — teenagers wow gold included (or not included, as the particular case may be.) What about you? Do you play WoW with your family?
I joined a new raiding team not too long ago, and we’ve made some terrific progress so far in our 25. We had a few hangups on Professor Putricide and the Blood-Queen, but we worked through them. We’re now on Sindragosa. Seeking a way to motivate the team, push us past our stumbling blocks, and move us towards our end goal of downing The Lich King, the raid leader did something undeniably common. He posted a gear score listing of all the players, followed by a recount DPS listing of all the players. The message was simple and clear: You all need to DPS more. Aside from the hurt feelings, complaints, and ultra-defensive replies the message generated, it only served the purpose to putting players in the wrong frame of mind. DPS players already understand that our worth is measured in what kind of numbers we’re putting out. But those costly wipes suffered in progression raiding are seldom, if ever, caused by a player doing 7200 DPS instead of 7400. Not that it can’t happen — a lot of guilds are still working on gearing up for Festergut — it’s just that it usually doesn’t.
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What I really found interesting wow gold
Blizzard: “How would we bring WoW to the console?” Sadly, the ultimate answer appears to be “very reluctantly” but it’s an smjkhgfs interesting read anyway. J. Allen Brack talks to G4 about WoW, consoles, and the barriers to entry for an MMO. The usual suspects apply, of course. WoW was designed for keyboards, consoles tend to have a short lifespan compared to the development time of a MMO, and WoW currently takes up about 15gb worth of memory while consoles like an XBox 360 have at most 20gb worth of hard drive space without buying any additions. This is no surprise, of course… they’ve said all this before.
Blizzard quite clearly believes that players wow power leveling should not be skipping through heroic instance bosses to get to the wow gold last boss … But do the players?
Qot: I’m wondering if there might be a role division on this topic. If you’re DPS, you spent 15 minutes in the queue. Spending 10 extra minutes clearing trash and doing the optional bosses isn’t awful and bumps up your badges/hour. If you’re tank/heals, you spent a minute or less in the queue. In the 10 extra minutes on optionals, you could’ve finished this dungeon, gotten your two completion badges and be half way through a Nex or DTK random.
Gamer am I: It’s sad that heroics have become so easy wow gold that people feel entitled to skip to the last boss. I think that’s one of the new emblem system’s failures: giving people raid-quality gear without giving them the content to use it in. As such, they get bored with heroics but don’t run anything other than them, so they just want to get them over with quickly.
Docp: I think the problem is, is that people are being forced to do something they don’t like wow gold in order to achieve in another aspect of the game. I think giving Frost as an incentive was a mistake; it should have just been two extra Triumphs and left at that. This way, you’d only have people who actually want to run heroics going. I’d rather have longer queues than be forced to team with grumpy people who really don’t want to be there.
uncaringbear: @Docp I think you have a legitimate point there. The original idea of rewarding Frost emblems in heroics was to give incentive to high-end players to wow gold participate in heroics and help newer/less-geared players progress through heroics and build up their emblems. Instead, what has happened is that heroics have now become a farming ground for the high-end players who have no desire at all to run them, except to get the two Frost emblems. Many players who genuinely need to run the heroics end up being abused and criticized by the raiders for wearing level-appropriate gear and making honest mistakes.
When you force people to play a part of the game that they don’t want to play, this is bound to happen. And yes, these raiders can opt to not run heroics — but for them, that is not a choice they would ever make for fear of falling behind in progression.
Here is a suggestion: Remove the Frost emblems from wow gold the random heroics. This will ensure that the people who run the heroics are the ones who really need to run them. As an alternative, make a series of daily quests that need to be completed that will reward a total of two Frost emblems. One of the quests can be a group quest. The people who want the Frost emblems can get it on their own time without making others miserable.
Are you a speed-runner, or do you like to savor your heroics? Do you think removing wow gold Frost emblems from the daily heroic would help alleviate the teeth-grinding, “let’s get this over with” attitude of some players?
What I really found interesting was that this is supposedly something they think about a lot. “In the case of WoW, we talk about it all the time.” I’m the curious sort, so I find myself wondering why, given all the reasons Brack himself lists. Personally, I’d love to see a single player Warcraft property of some sort for consoles, perhaps a God of War style action game or even a Dragon Age/Mass Effect hybrid RPG. And who knows, perhaps Blizzard will come up with a way to do it despite their laundry list of reasons why they won’t, they’ve surprised me before.
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The War of Ancients wow gold
It doesn’t always work out well for them. Lethon, Taerar, Emeriss, Ysondre, and Eranikus smjkhgfs are all members of the green dragonflight (Eranikus is in fact the very consort of Ysera) who were corrupted by the Nightmare. In fact, disturbingly it looks more and more like the green dragons are losing the fight against the Nightmare that corrupts the Dream. The Green Dragonflight took part in the War of Ancients when the Burning Legion and the twisted members of the Highborne who served it sought to bring Sargeras forth into Azeroth, and Ysera imparted her power to what would become known as the Demon Soul alongside her fellow Aspects. With Malygos’ insanity it was up to the other aspects, including Ysera, to place the warding enchantment on the disc so that Deathwing couldn’t use it, and Ysera was one of the three Aspects who helped create Nordrassil on the site that Illidan Stormrage created his new Well of Eternity using the water of the old. It was Ysera’s bargain with the night elf druids… sleep for centuries to help safeguard the Dream and rebuild the connection that was nearly destroyed by the Sundering when the old Well of Eternity was destroyed stopping Sargeras… that helped ensure that the long term effects of the magical cataclysm did not completely breach Azeroth from its spiritual sister realm. It was during this time preceeding and then following the War and its destructive ending that Ysera became far more entwined in the lives of the kaldorei, stationing her children at the world trees across Kalimdor and the now separate continent to the east to guard the portals to the Dream (four of the sites would later be the sites of the Dragons of Nightmare and their attacks, while another resides to the north in Crystalsong Forest) and going so far as to form an alliance with a group of night elf survivors who would come to be known as the Dragonriders of Loreth’Aran. Ysera’s alliance with these elves would unfortunately lead to their destruction at the talons of Deathwing and his black brood, and the cursed undeath that held Toreth in its grasp might go far to explain why the night elves avoided Bloodmyst and Azuremyst Isles until recently.
In world of Dungeon wow gold Finder PUGs with overgeared wow gold groupmates, when is enough DPS “enough”?
Sehvekah: Maybe I’m just weird, but I *like* topping the meters by (sometimes well) more than 1k DPS with everyone wow gold else doing 1.5k-2k. Yes, it’s an ego thing, but not like your knee-jerk reaction would indicate. See, when I’m in a group where *everyone* (including the tank and “healer”) is doing 2.5k-5k+, I get my emblems, it’s quick, sometimes I get an achievement — but I never feel like I really *did* anything. Sure, nobody died, but even with emblems or the odd bit of loot from the IC five-mans, I walk away wondering what the point was.
When I’m blowing up the meters with a group of more-or-less fresh 80s, though, it really wow gold feels like I’m *doing* something. I know I’m helping the tank hold aggro via glyphed TotT+FoK combo. I’m keeping the healer in mana by making things die faster before they cause too many problems. I’m helping the other DPSs by making their run that extra bit faster. Everyone (is) getting their emblems and sometimes upgrades from drops, there’s the odd achievement, and damn it, the slower run makes it feel more like *something actually happened* beyond my getting two EoF for T10 and a few EoTs closer to kitting my ‘lock out in heirlooms.
And that’s without mentioning the fact that wow gold these groups often have actual *conversations* and sometimes the awe of those new to the game, experiencing these “tired old dungeons” for the first time. Hell, it even gives me time to slow down a bit and actually *look* at the places I’ve been running though. So many times I’ve run Old Kingdom without paying attention to anything more than the loot pinatas scattered throughout, and that was really stupid on my part. A lot of these places are really awesome and deserve to be savored, rather than rushed through.
So to all the newbs, thank you. You’re making my playtime that much wow gold more fun, so I’ll do my part to help you get the loot you need in return. To those who think recount/DPS means everything, go eat s*$@.
Where do you stand on DPS wow gold thresholds? Do you believe that too much DPS is never enough?
The rebuilding efforts that followed lasted for thousands of years. Druids slept and waked, Nordrassil reached up to the heavens and through it the Dream recovered from the destruction unleashed upon its mirror world. The already reclusive greens, more than decimated by the aftermath of Neltharion’s betrayal, took up their ancient tasks as best they could and secluded themselves from the waking world for a time.
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Two Bosses Enter: Tyrannus wow power leveling
Two Bosses Enter … but only One Boss Leaves, in WoW.com’s series of fantasy death matches. It’s a brand new season and a brand new format, introducing judges from WoW.com and the WoW community at large — and of course, your votes. Grab a seat, and let’s get ready to rumble! Despite heaving all the saronite he could muster at the Devourer of Souls, Forgemaster Garfrost found himself devoured whole in this week’s cage match. Three out of four Thunderdome judges handed the match to the Devourer, bolstered by 55.5% of the spectators. Judge Sky Paladin bore the banner for the dissenters, with a spirited account of the two bosses’ meeting that delights (despite perhaps not actually swaying the vote). Join us after the break for the judges’ decisions, plus your chance to vote in the next battle of the season: Krick and Ick vs. Scourgelord Tyrannus. Ladies and gentlemen, boys and girls … Dyin’ time’s here. Devourer whips the pants off Garfrost It seemed a fairly simple task for the Devourer of Souls to unmoor the soul of the mighty simpleton, Forgemaster Garfrost. Judge Zapperz: The Devourer of Souls This fight pits a bodiless floating, overly dramatic, three-headed entity smjkhgfs thing against a big, not-all-that-intelligent, ice-covered, undead giant who starts off talking like Dr. Suess. I’m sorry, I know Garfrost may be a master with a forge, but he’s not bright. He’s one of those fellows good at one thing at the expense of everything else, including common sense, making this easy for me to call. Devourer leads with a couple of Phantom Blasts, ticking Gar off. Gar tosses some nasty saronite at Devourer, following it up with his Thundering Stomp. Devourer lets loose Unleashed Souls (’cause if you’re going to devour souls, you might as well make ‘em work for you). The rush of purple souls is no factor, as they don’t do enough damage to make the dense giant notice.
How many WoW players does it take to change a lightbulb?
Last week’s bizarre e-mail of the wow power leveling week kicked off a whole new meme: how many X wow power leveling does it take to change a light bulb?
Clydtsdk-Rivendare: How many Soviet Russians does it take to wow power leveling change a lightbulb? Doesn’t matter, the lightbulbs change them.
How many Titans does it take to change a light bulb? Two: one to change it and one to clear out an Old God infestation a few thousand years later.
How many WoW players does it take to change wow power leveling a light bulb? 1,002: one to actually change it, and one to berate the first thousand others for not having the 5k GearScore necessary to change his light bulb.
How many Kael’thas jokes does it take to change a light bulb? It depends if the burnt-out bulb was merely a setback wow power leveling or a stepping stone to a much greater plan.
How many raiders does it take to change a light bulb? Three: one huntard to shoot (and thus break) the old bulb, one to replace it, and one to ninja all the epics found on the broken bulb’s corpse.
How many Gnomes does it take to change a light wow power leveling bulb? Ten: Nine to stand on each other’s shoulders and one to replace it.
How many light bulb jokes does it take to change a light bulb? *asplodes*
Hey, Clydtsdk-Rivendare — get back wow power leveling here and sweep up these broken pieces, eh?
Gar’s lack of higher reasoning skills is his downfall. The guy doesn’t have all his rods in the fire. Gar clobbers Devourer with a Thundering Stomp or two, then suddenly decides he needs to forge a new weapon. Note to mobs: don’t turn your back and make a new weapon in the middle of a fight; it’s considered bad form and is dumb. While Gar makes his precious weapon, Devourer whittles him down with more Phantom Blasts, weakening the giant mental midget as he finishes his weapon. Gar turns his anger on Devourer, hitting him with everything but the frozen kitchen sink. Of course, Gar’s brain is too frozen to realize that Devourer has locked Mirrored Soul on him, so all of the damage Gar is dishing out he is also taking. Gar pretty much kills himself; Devourer wins. (Either that, or Gar trips over his shoelace while stopping to adjust those underpants he complains about, and the Devourer Well of Souls him to death. Bottom line: Garfrost’s frosted brain is too dense for him to win this fight.)
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My loyal shadow priests wow power leveling
Every Wednesday (you know, ideally Wednesday, when he’s not slacking off), Fox Van Allen grabs hold of Spiritual Guidance from her holiness Dawn Moore and makes everything just a little darker than usual. Don’t worry, he usually remembers to unlock the closet and let her out when he’s done. Usually. I wanted to take a brief break from the Spiritual Guidance series on raiding Icecrown Citadel (part 1; part 2) to answer an e-mail I got in response to it, because there’s a really important lesson to be learned. Or a chance to complain about stuff. I’m pretty good at that. Why is “Stay Alive” in the strats? Are there strats where I should die? It’s actually a good question. (The first part, not the second part — we already know smjkhgfs that only gnomes should be sacrificed on Saurfang post fix, and only then for the good luck the act brings.) Why go out of my way to state the obvious — that your key mission is to stay alive? Simply put: Because staying alive is just not a priority for way too many DPS players. (I’d go as far as to say that way too many of you stink at it.) And the way some raid leaders treat their DPS, it’s not even surprising that this is the case.
This is a comparatively bad idea wow gold until you get to level 64 and finally obtain your wow power leveling spec’s primary spell, Arcane Blast. When I die, I will ask Jesus why Blizzard refuses to make this spell available earlier to the spec that relies upon it. Then the good lord will look down upon me and say, “LTP nub.” But barring divine wisdom (or a blue post) bestowing upon me the answer, I suppose I will have to settle for my current state of perpetual bafflement.
It’s not that arcane mage leveling is terrible, just that wow power leveling you’ll have an infinitely easier time of it if you spec frost or fire instead. Arcane’s best spells don’t come until much later in the game. Does 60+ levels of using untalented Fireball/Frostbolt as your primary DPS spell sound good to you? No? That’s cool, you can always spam Arcane Missiles I guess. Because until you hit level 60 and can finally take Arcane Barrage, that’s your sole tree-specific damage spell. Have fun with that.
Arcane leveling can be done, but it’s simply not a lot of fun for the majority of the game. Switch to it at level 64, though, and you’ll have a great time from Outland through Northrend. If you insist upon doing it, then talent your way down the arcane tree first, because you’ll want Arcane Barrage as soon as possible, and make certain you fully talent into Arcane Stability right away. You’ll want to make sure your Arcane Missiles are uninterruptible ASAP. Prismatic Cloak is another must-have leveling talent. Nothing saves a mage’s life like instant Invisibility.
I’ve recently written an entire series wow power leveling on mage leveling, so visit that if you want a more comprehensive guide.
Arcane’s max DPS rotation is actually pretty simple: spam Arcane Blast forever. This will kill everything. Unfortunately, it will also kill your mana pool. It’s an unsustainable rotation.
Your actual rotation should look wow power leveling like this: Arcane Blast x 4–>Missile Barrage+Arcane Missiles–>repeat. Missile Barrage is the key here. If it doesn’t proc after 4 Arcane Blasts, you have a choice. You can either get rid of the stack with an Arcane Barrage (also the best choice if you need to move), or cast another Arcane Blast in the hopes of finally proccing Missile Barrage. This can be rough on your mana pool, so you have to choose judiciously based on the current state of your mana and the time left in the encounter.
Use Arcane Power, Icy Veins, and Presence of Mind pretty much every time they’re up, and when you run out of wow power leveling mana (which shouldn’t be happening very often, if you’re being conservative about your Arcane Blast spam and Missile Barrage is proccing at a reasonable rate) Evocate. In fact, if you can, it can pay to time an Evocation along with Icy Veins or a Bloodlust pop by the Shaman.
For AoE: Arcane AoE sucks. I’m not saying, I’m just saying. Your best AoE spell is Arcane Explosion, which requires you to A.) be in the middle of lots of things wow power leveling that like to eat mages, and B.) burn through mana like nobody’s business. You’re better off standing at range and spamming Blizzard, to be honest. Your AoE DPS is going to suck, but nobody much cares about that. Or at least, nobody who isn’t a douche cares about that.
The goal of the Spiritual Guidance column — at least, my wonderful shadowy side of it — is to help make you better players. Half of you are probably rolling your eyes at the concept here. We all know that we need to stay alive, and we all make at least a C-minus effort to play that way. That’s good enough, right? I have a little bit of homework for all my loyal shadow priests out there. Today, instead of doing your daily heroic in shadow spec, go in and try your hand at healing. We’re paying that hybrid tax, so we may as well get some benefit out of it. If you’re not dual specced, go pay the trainer the few gold to reset your tree and give yourself a healing build. If you’ve got at least a little bit of raid experience, you can easily heal a heroic even in shadow gear. If you’re not quite at raid level, queue up for a non-heroic instance to make things easier on yourself. The point of this exercise is simple: To gain the perspective of the raid healer. When running through the heroic, you should ideally only have to be healing one person, the tank. Sure, there are some fights where other players will suffer unavoidable environmental damage (the Brann event in Halls of Stone comes immediately to mind), but this exercise in healing should otherwise be mindlessly simple. Right?
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Our WOW Guide wow power leveling
Good raid leaders put DPS numbers aside and focus on what’s really important. First, did the boss die? Second, who died and when? Third, who took damage to avoidable sources, like Malleable Goo? Fourth, who did the most cumulative damage? The question of who did that damage the quickest comes in somewhere near the bottom of my mental list of importance. Getting ranked on World of Logs is awesome, but pissing off 24 other people to do it isn’t. So, what’s a raid leader — and the shadow priest smjkhgfs members of the team — to do if the answer isn’t to cry out for “MOAR DPS?” Prioritize learning fight mechanics and staying alive. An interesting suggestion I’ve heard is to make a few DPS-free attempts on each new boss. That is, learn the positioning and mechanics of each fight free of the distraction of causing damage. A solid learning attempt pushes you far closer to the finish line than another 100 points of DPS ever will. At the very least, understand that numbers aren’t everything. De-emphasize the rate at which damage is done unless close calls with an enrage timer are an issue. Measuring e-peens is counterproductive to a team effort. Understand what your team members bring to the raid besides causing damage. (Have I mentioned that shadow priests are really easy on healers? Load up, raid leaders!) Read between the lines of your logs to see who’s putting in effort in all areas — your best DPSer may be one of your worst team players.
Readers have been captivated by “Invincible,” the sweeping wow power leveling new musical piece released by Blizzard wow power leveling recalling the leitmotif of the Wrath of the Lich King trailer.
Kael: Oh man. I really didn’t expect it, and this never happens, but that was actually very moving. I got choked up listening to that. It’s incredible; I can’t wait to listen to it again. That song is the pinnacle of video game wow power leveling music in my book. Wow. Simply astonishing.
Frank: /agreed! I was surprised to find myself getting choked up, too, which is even more amazing because I have (of course) NO clue what they are singing or the context for the music. A piece of music worth an epic event, for sure. Behold the power of music! Hats off to all responsible for this one.
Killchrono: Leitmotifs are my favourite wow power leveling musical convention, especially when used in media like games, movies or shows. You know a song has great power when it becomes synonymous with a character, an emotion or even an entire franchise. Think Darth Vader with the “Imperial March,” or the main Star Wars theme.
I got shivers hearing the “Arthas, My Son” leitmotif in this song. It convinces me that this’ll be the song that plays during the wow power leveling epic finish, perhaps when Arthas takes his dying breath. It’s so sad and moving that it’s making me wonder whether Arthas feels the last tinge of humanity in his heart as he dies. Regardless, this song would be an amazing piece to see off one of Warcraft’s most influential characters.
Brett: There were excerpts of this in the 3.3 trailer, when the ghosts appear around Arthas while Terenas is talking to him. Such a heartbreaking and evocative piece of music.
Naraxis: Wow, just wow. I have never heard anything that beautiful in my whole life, was absolutely amazing. Before, my motivation for getting to the Lich King to wow power leveling kill him was so I could hack off a piece of his throne for Shadowmourne, but now my motivation for getting to him is to hear that song.
At our house, game soundtracks (including WoW) are a regular part of the mix of our daily music. While my son wow power leveling sometimes queues up a more pumping rhythm when he PvPs, we otherwise all seem to prefer keeping our game sounds on so we can soak up the atmospherics. (Except for Molten Core, back in the day. I think I would have had a seizure listening to that for very long. /twitch) Do you ever listen to the WoW soundtrack or music outside of the game? Do you keep the sound on while you play?
Bottom line, here: Supercharged DPS matters, but only if your teamwork and play style is bad enough that it needs to be supercharged in the first place. What problems are trying to be avoided that higher DPS will solve? When it comes down to it, it’s those problems that need to be addressed, not the raw DPS numbers. We’ll pick back up with our Icecrown Guide soon, but in the mean time, be kind to your healers and just learn how to stay alive. (And yeah, dude who died four times in my heroic Culling of Stratholme last night, I’m talking to you. You need some work.)
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Phat Loot Phriday: Medallion of wow gold
This week, we’re going a little off the beaten path to take a look at two of the most basic, almost mandatory items in all of PvP. (Yes, yes, unless you’re human, we know. We’ll ignore Every Man for Himself in this discussion, including its inherent wrongness that the ability doesn’t change to Every Woman for Herself based on character gender.) The trinkets I’m talking about are the Medallion of the Horde and the Medallion of the Alliance. These items are identical except for their icon and names; they are appropriately based on the faction of your character. I mostly offer the Medallions as this week’s Phat Loot Phriday because it’s amazing egracedimo how many players miss when a new version of the PvP trinket is released. With Season 8 now on us, it’s important to be packing as much resilience as possible. And since these new versions of the Medallion provide the most resilience per-slot, they’re a clearly superior choice for anyone who doesn’t mind the time to farm the honor.
Some teenagers wouldn’t dream of playing a video game like WoW with their parents. Others enjoy wow gold being able to share an enjoyable pastime. And some wow gold players discover that what they consider to be an appropriate level of familial togetherness changes as they get older.
Marita: When I was a teenager (now 24), I too thought the line was too thin and wow gold preferred to have my parents away from my internet time. (No porn sessions or anything like that in my leisure time, just having fun.) But it turned out bad. Why? Because now they don’t understand, want or respect anything I like/do that they don’t know something about.
In this guide, it is a game the parent plays, but what about an activity the parent knows nothing about? Should they wow gold forbid it and then ask? Or ask and then forbid? Neither.
Looking back, it would have been better to have them there with me, not always but on a regular basis. Because now they would understand me better, judge me less, and wow gold be better parents, because they would have learned to be better parents, and to understand the world as it is today, and to respect me more in this context.
Maybe in Europe it’s different (I’m from South America), yes, but they have more lonely people, thousands of lonely elders, people dying alone and found months later. I don’t think that wow gold kind of detachment is good. I don’t think legal soft porn is good either!
Too much freedom gives nice opportunities to grow up, yes, but is that really the best? At 15 I would have said “yes.” Now I know the gap is too big. And I regret it.
What a wistful reminiscence from a grown gamer. My own family plays some half dozen or more games separately, together, in all different combinations — teenagers wow gold included (or not included, as the particular case may be.) What about you? Do you play WoW with your family?
You can buy this trinket with honor, which means that you’ll probably want to get yourself to the closest Wintergrasp or battleground, and get to honor farming. Try not to be that guy who afks through the entire match, though. That’s really annoying.
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class role homogenization: wow gold
The consequence to warriors of class role homogenization have been that other classes have gotten better and in so doing the appearance is that warriors have gotten worse. But this isn’t the reality. Mind you, in some cases not getting worse is getting worse when other classes get a lot better than you are. We’re seeing adjustments to how classes tank on the PTR and in recent patches for that very reason. Standing still is functionally the same as going backwards when someone else rockets past you. The problem here is perception. We often see two arguments bandied about. One is that because warriors are still overwhelmingly popular in raiding, warrior tanks are fine. The other is that because warriors are less numerous than other tanking hybrids in DPS or tanking roles, warriors are broken. (A subset is the ‘warrior tanks do less DPS than other tanks while tanking’ which we’ll discuss as well.) Perception is a powerful thing, but it doesn’t always tell you anything useful. Why are warriors so popular as raid tanks if they’re eclipsed in five mans and in general numbers of tank spec characters? If there are less prot warriors than prot paladins or tanking DK’s, why are there more warriors as raid tanks? Are these warriors legacy tanks held over from previous expansions and older content who’ve kept tanking and have therefore kept their tanking roles in their guilds even as overall more and more players come into the game looking to tank but not looking to play a warrior to do it? Clearly this is sometimes the case. We know there are less protection spec warriors (the overwhelmingly most popular warrior spec is protection) than there are protection spec paladins, even though retribution, not protection, is the most popular paladin spec. But there are more warriors tanking raids. Ghostcrawler has repeatedly told us so. Obviously some of those paladins and death knights are alts, as are some of those warriors. I myself tank on both a dk and a warrior. And in the interest of fairness, I much prefer the warrior. I’m going to just come out and say something: warriors have lost a lot of players to egracedimo homogenization, and it is in the best interest of the class that those players have moved on. Warrior tanking has issues, warrior DPS has issues, there are always elemental that can and should be improved. A buff to Vitality is a nice small change. A buff to Devastate damage was a nice small change. A buff to Revenge damage will also be a nice small change. While it would be nice for warriors to have a ground effect DoT like Consecrate or Death and Decay or to be able to spam Thunder Clap the way druids can spam Swipe, while DPS warriors are still overly reliant on gear escalation and stats like ArP while other plate DPS can stack strength more reliably and aren’t shackled to a resource system that starts empty and builds up, we should look at homogenization as effectively battlefield triage. It’s not, and it should not be, the first recourse to a class issue. Trust me, you don’t want Ardent Defender. No, really. The talent is simultaneously hideously OP and horribly broken. It’s OP because it has no element of player control in it. The only decision you as a player make about the talent that can prevent your tank from dying is spending talent points to acquire it. You can’t use it at the wrong time, you can’t forget to use it, you can’t make any decisions about it at all. And that is also exactly why it’s horrible. If you’re in a situation where knowing exactly when to use a cooldown is important… Algalon, Festergut, Putricide P3… Ardent Defender is worthless. It may have procced before you even got to the part where you’d need it, and if not, then it will proc once and be gone for the next huge burst of damage that will kill your tank. I’d much rather have Last Stand and have the choice of when and how to use it in my own hands than have the talent make the decision for me.
In world of Dungeon wow gold Finder PUGs with overgeared wow gold groupmates, when is enough DPS “enough”?
Sehvekah: Maybe I’m just weird, but I *like* topping the meters by (sometimes well) more than 1k DPS with everyone wow gold else doing 1.5k-2k. Yes, it’s an ego thing, but not like your knee-jerk reaction would indicate. See, when I’m in a group where *everyone* (including the tank and “healer”) is doing 2.5k-5k+, I get my emblems, it’s quick, sometimes I get an achievement — but I never feel like I really *did* anything. Sure, nobody died, but even with emblems or the odd bit of loot from the IC five-mans, I walk away wondering what the point was.
When I’m blowing up the meters with a group of more-or-less fresh 80s, though, it really wow gold feels like I’m *doing* something. I know I’m helping the tank hold aggro via glyphed TotT+FoK combo. I’m keeping the healer in mana by making things die faster before they cause too many problems. I’m helping the other DPSs by making their run that extra bit faster. Everyone (is) getting their emblems and sometimes upgrades from drops, there’s the odd achievement, and damn it, the slower run makes it feel more like *something actually happened* beyond my getting two EoF for T10 and a few EoTs closer to kitting my ‘lock out in heirlooms.
And that’s without mentioning the fact that wow gold these groups often have actual *conversations* and sometimes the awe of those new to the game, experiencing these “tired old dungeons” for the first time. Hell, it even gives me time to slow down a bit and actually *look* at the places I’ve been running though. So many times I’ve run Old Kingdom without paying attention to anything more than the loot pinatas scattered throughout, and that was really stupid on my part. A lot of these places are really awesome and deserve to be savored, rather than rushed through.
So to all the newbs, thank you. You’re making my playtime that much wow gold more fun, so I’ll do my part to help you get the loot you need in return. To those who think recount/DPS means everything, go eat s*$@.
Where do you stand on DPS wow gold thresholds? Do you believe that too much DPS is never enough?
The homogenization factor must be carefully watched. It leads to clases feeling like pale retreads of each other. Pick an ability a class has that you envy and ask yourself: would I reroll for it? Would I rather play X class than this one? Clearly, a number of players said yes and moved away from warriors in Wrath of the Lich King. You hear a lot of talk about effective health and scaling and there are concerns being addressed by tanking hotfixes and PTR changes. In the end, however, the great shakedown for the concept of class parity in Wrath will only benefit warriors going into Cataclysm. Even before that, we’re seeing course corrections on the PTR that manage to preserve the inherent flavor of warriors, and to my mind, that’s an important goal. I don’t want my warrior to feel like a death knight or druid or paladin. If I did, I would play that instead.
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Drama Mamas: It’s time to leave now wow gold
The Drama Mamas are real-life mamas and experienced WoW players — and just as we don’t want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. How to handle that sticky situation? Ask the Drama Mamas at DramaMamas@wow.com. It’s time to leave now. You know it. We know it. Your guildmates probably know it, too. But you just can’t bring yourself to open that door. Leaving a guild is so uncomfortable, so guilt-inducing, so potentially dramatastic, so … awkward. Is it any wonder that the best way to leave (disguised as “whether” to leave) a guild is one of the most popular questions to hit the Drama Mamas mailbox every week? Dear Drama Mamas: I have recently decided that it may be time for me to make a change from one guild to another; however, because I am an officer in my current guild, I feel rather guilty in doing so at this time. The raid times have become enough of an issue that they became a noticeable problem in real life, and I recently informed my guild that I would no longer be raiding with them. This past weekend, I ran into a former co-worker of mine egracedimo who happen to be on the same server. One of them informed me that their guild is looking for my class, and their raid times coincide almost perfectly with my preferred playing times. Their guild is a bit more progressed than my current guild, which is rather appealing, as is the prospect of getting together with some real life-friends, but I feel like if I join their guild, I am bailing on my current guild. Do you have any suggestions on how to break the news to my current guild (or officers) that I am thinking about applying to another guild, or any suggestions on how to make a transition go smoothly? Thanks, Anonymous Dear Drama Mamas: I joined a guild when I hit around 72 or so and they advertised themselves to be a social guild with aims of becoming a raiding guild. After I hit 80 and geared up through heroics and emblems, I started to look into raiding. The guild just doesn’t seem to raid at all. There maybe one or two members who are up for a raid, but other than that, it seems that the guild as a whole doesn’t seem to want to raid together. Do you think I should bring it up and risk causing upset, or should I politely quit the guild and join another? I’d feel bad leaving as they are very good people who have given me invaluable advice and help. On the other hand, trying to get a PUG together for a raid and then watch them all drop after a wipe is infuriating. Thanks, John
Blizzard quite clearly believes that players wow power leveling should not be skipping through heroic instance bosses to get to the wow power leveling last boss … But do the players?
Qot: I’m wondering if there might be a role division on this topic. If you’re DPS, you spent 15 minutes in the queue. Spending 10 extra minutes clearing trash and doing the optional bosses isn’t awful and bumps up your badges/hour. If you’re tank/heals, you spent a minute or less in the queue. In the 10 extra minutes on optionals, you could’ve finished this dungeon, gotten your two completion badges and be half way through a Nex or DTK random.
Gamer am I: It’s sad that heroics have become so easy wow power leveling that people feel entitled to skip to the last boss. I think that’s one of the new emblem system’s failures: giving people raid-quality gear without giving them the content to use it in. As such, they get bored with heroics but don’t run anything other than them, so they just want to get them over with quickly.
Docp: I think the problem is, is that people are being forced to do something they don’t like wow power leveling in order to achieve in another aspect of the game. I think giving Frost as an incentive was a mistake; it should have just been two extra Triumphs and left at that. This way, you’d only have people who actually want to run heroics going. I’d rather have longer queues than be forced to team with grumpy people who really don’t want to be there.
uncaringbear: @Docp I think you have a legitimate point there. The original idea of rewarding Frost emblems in heroics was to give incentive to high-end players to wow power leveling participate in heroics and help newer/less-geared players progress through heroics and build up their emblems. Instead, what has happened is that heroics have now become a farming ground for the high-end players who have no desire at all to run them, except to get the two Frost emblems. Many players who genuinely need to run the heroics end up being abused and criticized by the raiders for wearing level-appropriate gear and making honest mistakes.
When you force people to play a part of the game that they don’t want to play, this is bound to happen. And yes, these raiders can opt to not run heroics — but for them, that is not a choice they would ever make for fear of falling behind in progression.
Here is a suggestion: Remove the Frost emblems from wow power leveling the random heroics. This will ensure that the people who run the heroics are the ones who really need to run them. As an alternative, make a series of daily quests that need to be completed that will reward a total of two Frost emblems. One of the quests can be a group quest. The people who want the Frost emblems can get it on their own time without making others miserable.
Are you a speed-runner, or do you like to savor your heroics? Do you think removing wow power leveling Frost emblems from the daily heroic would help alleviate the teeth-grinding, “let’s get this over with” attitude of some players?
Hey Drama Mamas: I usually don’t have much drama in my WoW, which is how I like it, but recently I’ve had to leave a guild and wanted to know if I did the right thing when I did so (and if not, what I should have done). My friends and I joined a much larger guild together back in January, and we’ve been showing up for raids every time they’re scheduled. However, at the beginning of this month, it was becoming just us three who were actually showing up for raids that everyone was signed up for. I like the people in this guild, but I joined specifically for the raiding, and we gave them weeks of this problem before we decided to quit the guild. We decided, since no one was on when we quit, to write a polite letter explaining the reasons why we quit the guild and that we had no sore feelings and would be willing to PUG with them if they ever do raid again. Is there anything else I could have/should have done here? I really don’t want to leave anyone feeling hurt, but I also actually want to raid. Thanks for your time, Bryan
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Time Is Money: wow power leveling
Kebina Trudough here, offering you the best gold making secrets they don’t want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I’m not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I’ll give you a full refund (handling charges may apply). After all, Time Is Money. Today, I’m going to talk to you about a way to make money skinning in Felwood, although egracedimo similarly leveled zones work as well. This can be done with higher level characters or those who are at-level (50-60), although it moves more quickly if you have a character capable of chain pulling without having to stop to eat or drink or run back to your corpse all the time. If you don’t have a skinner that is a high enough level, you really should get one. Leather sells consistently well, and is very easily gathered. In fact, you could get one today! Create a Death Knight, train skinning, and go on a rampage, starting with a low level starter zone and working your way up. Now that we’ve settled that, let’s get down to the particulars. Where: I like Felwood, but Northern Winterspring is great too. There are cats and bears there, as well as the occasional chimaera that have plenty of leather. Their loot should be similarly lucrative; however, today’s article will be detailing the bears and wolves of Felwood. It has unusually packed pockets of desirable mobs. Go to either side of the main path and move up and down the province killing wolves and bears. Bears are more lucrative, but in some areas they share a spawn point, so if you avoid the wolves, you’ll be stuck with nothing but wolves! As always, come prepared with near empty bags! Primary Goal: Your main goal here will be to pick up as much Rugged Leather as possible. You will also end up with Thick Leather, and occasionally, hides. I don’t recommend keeping the hides, as they do not sell well in my experience. However, if you have the space, keep them for the vendor. Let’s take a look at your potential profit, shall we?
How many WoW players does it take to change a lightbulb?
Last week’s bizarre e-mail of the wow power leveling week kicked off a whole new meme: how many X wow power leveling does it take to change a light bulb?
Clydtsdk-Rivendare: How many Soviet Russians does it take to wow power leveling change a lightbulb? Doesn’t matter, the lightbulbs change them.
How many Titans does it take to change a light bulb? Two: one to change it and one to clear out an Old God infestation a few thousand years later.
How many WoW players does it take to change wow power leveling a light bulb? 1,002: one to actually change it, and one to berate the first thousand others for not having the 5k GearScore necessary to change his light bulb.
How many Kael’thas jokes does it take to change a light bulb? It depends if the burnt-out bulb was merely a setback wow power leveling or a stepping stone to a much greater plan.
How many raiders does it take to change a light bulb? Three: one huntard to shoot (and thus break) the old bulb, one to replace it, and one to ninja all the epics found on the broken bulb’s corpse.
How many Gnomes does it take to change a light wow power leveling bulb? Ten: Nine to stand on each other’s shoulders and one to replace it.
How many light bulb jokes does it take to change a light bulb? *asplodes*
Hey, Clydtsdk-Rivendare — get back wow power leveling here and sweep up these broken pieces, eh?
Rugged Leather: This sells anywhere from about 20g (Wowhead) to 28g (high point on my server) per stack. That’s a minimum of 1g per 1 piece of leather! Thick Leather: This also sells easily, but not for as much. Wowhead cites the average price as 5g per stack, making it only 25s per 1 piece. However, on my server, I frequently get away with selling it for 8-12g per stack. Secondary Goals: You will pick up a lot of junk while looting the animals, but not all of it is worth keeping. The lists are in descending order, from most lucrative to least.
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